FOR-A Brainstorm Controller System Operation Software
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Key Features
Key Features
- Centralized Multi-Unit Control: Provides unified control of multiple Brainstorm eStudio render nodes from a single station.
- Real-Time 3D Editing: Enables live adjustment of position, angles, scale, colors, and textures for CG assets.
- Automated & Random Playout: Supports sequential playlists and direct random-take buttons for dynamic broadcasts.
- Hardware Asset Management: Centralizes system configuration, resource allocation, and calibration across render engines.
- Optical Touch Control: Version 3 supports touchscreen scene loading, automated calibration, and system startup/shutdown.
- GPI & Thumbnail Triggers: Enables sequential takes via external GPI controllers or event thumbnails in the visual output.
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Features & Specifications
Product Overview +
Centralized Control Engine for Virtual Production
FOR-A Brainstorm Controller is a specialized system management software designed to centralize live operations across multiple Brainstorm eStudio rendering units. By routing control signals, scene loading, and graphics data from a single workstation, Brainstorm Controller eliminates operational bottlenecks in live multi-camera virtual sets, augmented reality (AR) broadcasts, and real-time CG environments.
Version 2: Precision CG Editing & Playlist Execution
Tailored for traditional master control setups, Brainstorm Controller II (Ver.2) gives operators direct oversight of on-air graphics parameters. Built around four core modules—Asset Manager, CG Edit, PlayList, and Direct Event Transmit—operators can alter 3D asset dimensions, surface textures, and color grading on the fly. The system handles both structured rundown playout through linear progress tables and spontaneous on-air changes via assignable random take triggers.
Version 3: Intuitive Touchscreen & Optical Touch Control (OTC)
Engineered for rapid live execution, Brainstorm Controller III (Ver.3) introduces support for Optical Touch Control (OTC) and digiStorm systems. The interface features a Scene Registration screen where selecting a registered template automatically loads tracking calibration data and triggers render node startup or shutdown routines. Operators can navigate interactive event thumbnails on the Output screen or use external GPI interfaces for hands-free sequential execution.
Technical Specifications +
technical specifications

