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Vizrt

Vizrt Engine Real-Time 3D Rendering and Compositing Software

Vizrt On-Air Graphics
Professional broadcast product designed for reliable production, streaming, and modern media workflows.
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Key Features

  • Render broadcast-quality 2D and 3D graphics in real time
  • Composite video, graphics, and live data together in a single pass
  • Integrate Unreal Engine content into Vizrt production workflows
  • Operate multiple simultaneous rendering pipelines and outputs
  • Deploy across on-premises, virtualized, and cloud-ready environments
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Features & Specifications

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Product Overview +

Vizrt Viz Engine is a high-performance real-time rendering, compositing, and video playout platform created for demanding broadcast and live production environments. It provides the processing foundation for graphics, video, data, augmented reality, virtual sets, and immersive visual experiences.

By rendering video, graphics, and data together in a single pass, Viz Engine helps production teams respond to live events without unnecessary switching delays. Its scalable architecture supports traditional broadcast facilities, virtualized systems, cloud deployments, and content delivery across linear television, digital channels, and OTT platforms.

Real-Time 2D and 3D Rendering

Create sophisticated 2D and 3D graphics with immediate on-air rendering. Viz Engine is designed for fast-paced productions where graphics must respond instantly to editorial changes, operator commands, and live data.

Single-Pass Compositing

Combine video, graphics, and data within one real-time compositing environment. Single-pass processing reduces workflow complexity while helping maintain consistent timing and visual quality.

Augmented Reality and Virtual Sets

Power photorealistic virtual studios, augmented-reality graphics, immersive environments, and extended-reality presentations. These capabilities help broadcasters blend physical and digital production elements convincingly.

Native Unreal Engine Integration

Incorporate Unreal Engine content into established Vizrt workflows for highly realistic environments and advanced visual storytelling. This allows teams to combine Unreal rendering capabilities with Vizrt graphics, data, and production control.

Multiple Rendering Pipelines

Operate multiple simultaneous rendering pipelines for complex productions and multi-output requirements. This architecture supports adaptable configurations for studios, video walls, broadcast channels, and digital destinations.

Flexible Broadcast I/O

Connect Viz Engine to professional broadcast infrastructures through its flexible input and output architecture. The platform can be configured for different video formats, channel requirements, resolutions, and production environments.

Virtualized and Cloud-Ready Deployment

Deploy Viz Engine within conventional on-premises facilities, virtualized infrastructure, or cloud-based production systems. This flexibility helps organizations scale resources and support remote or distributed workflows.

Technical Specifications +
Vizrt Engine Real-Time 3D Rendering and Compositing Software technical specifications